EQ:Mercenaries :: Wiki :: EverQuest :: ZAM - Fanbyte EverQuest :: An EQ Kill the wereorcs. Black Reaver included. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . Just want to provide some info that isn't multiple years old. I don't know personally, just putting it here on their recommendation. Find Tyrinam and take the Reducing the Threat - Worgs quest. Everquest 2 Leveling Guide 1-125 - MMORPG Tips By MMORPG.GG PDF Eq2 leveling guide 1-100 You're Not Done at . You'll need a high level to help you with the missions and quests. Once you are 75, start murdering Giants. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. Click it. Watch out for the nameds. 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green - YouTube It does require player crafted items that may be harder to find, but not much harder I think. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. 85% of the zone is undead. Burn: Your merc will focus primarily on damage, always assisting the main assist. After that though it's single pulls non stop. Inside the hut talk to Mercenary Mdjal to hire a mercenary. 48-55 kill the mutant floaty guys, shades and crazy humans. Another semi decent camp would be the Gorgons in the top left of the zone. The run to it is also very short. It's still pretty decent at the 80-82 range, though there are better places. 1. Grieg himself is often camped but if he is up be careful. This ability, when activated, transports you back to your starting city. and barrel your way to the second city. Yet, player groups are hard to come by in the 60 to 80 level range. Assist: Your merc will help DPS. When you come back Re-summon him and he will be your level again. They don't hit excessively hard and are very good exp from 68-74. Guide to Leveling on Live : r/everquest - Reddit (25% was in Overthere when it was a hot zone.) The key issue is that there are gobs of wandering mobs. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. Only thing that sucks is most of the mobs do AoE damage. Best thing though are the nameds. Q: How does shrouding effect my mercenary? The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. That is how GMs check. Below the bridge is a giant ice lake covered in spiders and slimes. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions It isn't bad, but you start looking at 2-3 mobs per 1 percent. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. Wall of Slaughter (64-68)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter) - Even with this not being a Hot Zone anymore, in this level range with a group this place is pretty great experience. If you aren't saving for something in particular, consider taking these. Reactive: Your merc will react better depending on the situation. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. With a group of three actual players though, you can steamroll this place for GOBS of experience. The gear drops here look incredible too. Buy the 950 Point Mount that provides levitation. They are very social though and you may need some crowd control. The druid is a . I would recommend this place only if you have a group of actual people. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Just be careful about aggro. Very simple. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. For a better experience, please enable JavaScript in your browser before proceeding. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. Why is AFK Merc killing permitted? | EverQuest Forums WHY PLAY LIVE? I forget about that guy. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. All the living creatures run, so you might be in trouble without a root or snare. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. As an alternative around 73, you can kill the pixies around the guild hall port in. Try and kill at least one Captain of the Guard. At 6-7 go into the middle cave and kill pumas. There are two main camps that you'll use. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. unsure if they removed it or not). This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. At around 66 if you're clearing those areas efficiently, head over to the Muramite Proving Grounds zone line. There are some guides if you wanted to bot it but in general this community does not promote AFK anything. There are only a small handful of places where you have to fight more than one mob if you don't want to. When you rez your mercenary you will immediately be charged the Upkeep cost on him. Llux's guide to warrior swarming v3. your mercenary comes equipped with the armor and weapons he needs. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. So finding a camp could be tough depending on your chosen servers population and the hour of day. The mob level goes up to 92-94. Stay near the zone lines until 85, then push out. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. Finally the yeti caves are a decent camp as well, offering two named yeti and if no one is doing the cockatrice then those two nameds as well. Go through a little valley into the south side of the zone though and it becomes Tier 2. Your tank merc can solo any reds from levels 1-60. The Mercenary Liaison in Cresent Reach is due east of you, if you follow the path you'll run right into him. I do solo leveling all the time for the challenge of it. ALTERNATIVE: 8-20 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - I really like leveling here with paladins, clerics, necros, and SKs. Pretty good for running if you botch pulls. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. Each time I go back I wander for 5 minutes lost until I log again. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. Slash Commands - Zliz's EverQuest Compendium Also the mercenary will cost the same amount he would to the level that you shrouded to. Just be careful as everything has a huge aggro range and the pathing can mess your world up. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . Erudin has some mobs that aren't kill on sight, so try not to kill them. Abstruse armor is very serviceable. These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. A lot of factors can go into a group or solo play. i.e. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. Q: If the Mercenary dies do I have to buy another one? It essentially serves to let you worry about leveling without stopping for AAs. As soon as you hit 85, do this questline. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. Don't know how popular that still is, but it's still not hard to get anything done. The shades there are the highest level normal mobs in the zone. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. The Rogue merc does melee damage where as the Wizard merc will nuke, all pretty basic. Lots of mobs to kill here. They are kinda tough to pull single, but normally are no more than 2-3 at a time. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. stobe the hobo death scene Also assuming you don't have access to a Druid or Wizard. Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. Are You Returning to EverQuest II? | EverQuest II Really good guide. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. AFK Pet/Merc Leveling??? - EQ2 Forum Archive @ EQ2Wire © Copyright 2008-2022 Almar's Guides. Make sure you clear both the left and right sides of the first courtyard. EQ Resource - The Resource for your EverQuest needs Everything has changed with the Seeds of Destruction expansion. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. The north and east pathways are the ones to focus on. The first vendor is level 75, and each vendor after that is available every 5 levels. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. At 53 start heading down into the middle of the zone. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? The westside is still gangster though, so you can kill most of the stuff there. There are three total HAs he will give you. Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. Everything is gnomes, constructs, slimes, minotaurs, and elementals. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. EQ:Leveling :: Wiki :: EverQuest :: ZAM When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. When you suspend a merc you must wait 5 minutes to bring him back into the world. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. Just pick that one and level there.