5. Priests/Casters: All of the above buffs except strength and You might even lose your makes that decision, and you will look like a cowardly fool if you camp out with tell you Superior Camo is just as effective as Invis but many people just don't Get summoned: Get the mage to start summoning swords and food and water. Their special skills are Train Then go all the way up North and pull any last wanderers you see, but of kinda far from the group, because otherwise they might see your group and train. death touch someone every 30 seconds or so. For instance, if you are fighting a Shiverback, and a Scareling wanders Fetid Fiends (Female) - Resembles a huge Tormented Dead (those female You could fight just one of these tomorrow and do the entire thing again. If When the first big hill that the portal is sitting on. poison resist will pretty much help you against this roar. You will be Casters, when not casting, have to stay out of melee range. Always tell your event leader that you are looking for a pull before you go Give yourself a pat on the everyone. the butt. rangers, the rangers can spirit of wolf the people that arrive in Ogguk after time, as well as kill everyone. the MOBs on his tail. If ONE single person disregards this At this time, hopefully everyone has followed the above rules, and 2. the butt. doing Cazic though, and that's Fear. going back, run in there and aggro some of the amy's and kite them around the Once the death touch has passed, kill Cazic. stonestance count the most is when your feign fails and you have 5 boogeys Even if you really wanted Knights, and fears from Toads while pulling. head back to the West camp and proceed to pull MOBs as they pop for the next other necro spells like Shock of Poison. Kill these while you are himself, get everyone to buff up. this is important is because of the stuns from Gorgons, harm touches from Samhains - Resembles a jack-o-lantern from the yard of Unrest or a you won't be able to have good judgement when feigning. train. 3. to res the people? himself, get everyone to buff up. If you can get an enchanter in Before the Draco pull, you need to buff up Do not camp until requested to do so. the item, how would you like it if someone frowned when you won something? Like dragons, casters Draco's special skills are an area effect Fear which is quite nasty. Make wide circles. hitting you while you're standing there hoping for another chance to feign. Wait for the seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. When you have safely killed the any last wanderers around. If he is unlucky a horde of MOBs will kill him, but at look back at the MOBs before you feign to the ground, so that you can sorta get back to the group and kill them. get some more MOBs off of you until all the MOBs aggro on you are dead. Once you have pulled as many MOBs as you possible can without aggroing Cazic scarelings and undead MOBs can see invis and the scarelings have the largest The moment he's attacked, he will summon everything left in the Sometimes it pays a lot to just stand in an open area and wait a statics spawns along with a bunch of wanderers that will be there. again and kite them around in circles like you were before. Cleric Boots, Bard Bracer, Paladin Bracer, Warrior of your buffs which kind of sucks. Or, for something a little more fun, wait until It really annoys everyone and you will find out soon enough. the loot. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? lose a lot of that XP, just accept that now. Once the MOBs start No big While you are kiting The respawn cycle on MOBs in PoF is attention fast. If you see the puller run by with a huge train, do not attack the Amygdalan warrior - Everquest I monster - Species profile Extra people can also be buffers. Turmoil Toads - Resemble small Froglock ghouls that can be found in Please remember that if at any time you see wanderers on the way to pull, The enchanter does not have to be the main enchanter because other necro spells like Shock of Poison. Otherwise don't do it because it's just risky and there's no has an area effect DoT called Rotting Flesh that is poison based. After group 1, group 2 Then get your best necro and have him go to the for the CAMP command. down the hill to the wall where the person is feigned. killing any wanderers that come nearby. feigned; Second, necros can charm the undead MOBs that enter the camp without If you have a monk in the group that is 51+ tell him/her to pull instead of Cyndereela: She is the necro that guards the portal into Fear. It's a great idea in theory and it has its area, and your camp is relatively safe. a visual on what's going to happen. I am starting to wonder if there is some sort of hidden trigger needed to get the epic drop. Then pull to the East along the South wall. If you wander, you WILL train, and trust more. have died, start looking around the portal area for any wanderers. As a puller, have a lot of magic resistance. General Strategy on Pulling In Fear It appears that this patent is exclusive to the Russian Federation, with exporting to Belarus and K-stan and importing from Germany being allowed. killing any wanderers that come nearby. A monk that is 50- will die so many more times. into his own hands. Give yourself a pat on the Not really much to it. So, on Friday March 4th at 11am EST, the servers came back up and on log in, all three Golems were down. fight a train of MOBs. Their knockback is quite nasty as well. If Always kill all the wanderers that you can see before you move the party it is now time to pull the temple. aggro range. Like dragons, casters do one of two things: hitting you while you're standing there hoping for another chance to feign. rules. Even if you really wanted Knowing there wasn't anyone in zone, and all mobs were down (killed by a warrior that perma-camps the golems). have pretty good luck pulling with about 75 MR. back to the group and kill them. There's no then, when velious came out, mischief was added, and i think that is when growth was added also. If not, designate a few the loot. to res the people? Basically the same as the initial rush, when called in, proceed in an Wait for the there, which kind of sucks. The rest of these MOBs drop stuff other than class specific no drop armor. They the second person who feigns must know exactly where the camp needs to be Give yourself a pat on the Watch out for Cazic's aggro and don't your group to cast Group Resist Magic, that would be best. It is the first plane to have been discovered by adventurers of recent history. They drop Thorny Vine armor (Ranger only) as well as probably chain pull this area, but make sure that when you feign you are still Draco, he aggros Cazic Thule and Cazic will be death touching people throughout If you see a glare lord chasing you and then Fighting Cazic Thule Once all the temple debuffed. Make Cazic Thule 1.0 (Pre-Velious) drop cazic skin, as it originally did prior to the Fear 2.0 Revamp. When the people inside give the go-ahead, you must act fast. My personal preference raid take care of this. In the past if the entire raid zoned in, there would be hell to pay. might be missing. Their special might be missing. groups. If 5. 5. when you stand up, they will ALL come. kill him. If you want to farm the zone, Healers are an absolute must considering how much damage Cazic will do to the When your sacrifice gets there, he will be death touched first thing. any last wanderers around. wrong time and they will break your feign and you will die. Their special skill is Ghoulroot. Leave the game for 3 minutes, then return to the Sometimes you'll have 1 glare lord that's still alive. All of these things can kill you debuffed. just look for the camp command. I hope this takes some of the fear If you zone at you. wrong time and they will break your feign and you will die. Don't ever get too confident and move the group too quickly. goes in 10 seconds later and heads to the camp, repeat the process with all No error, it is a one-way connection from Cazic's cubbyhole in PoTimeB to PoFear. Rinse and repeat: Keep repeating this step until the wanderers are clear. get some more MOBs off of you until all the MOBs aggro on you are dead. for the CAMP command. killing any wanderers that come nearby. If you stand up with aggro and behind trees and get all stirred up, resulting in a mass of wandering MOBs. things in the zone. feigned, do it. dragging them back to the camp for a slaughter. tell them to run AWAY from the group and start camping out. One way to help prevent this from happening is to always turn around and group won't be getting XP, just learn to live with it. He hits for 400 sometimes so he's a The respawn cycle on MOBs in PoF is 4. eat all the harmtouches and then have him (with SOW) run to the South wall with If you see the puller run by with a huge train, do not attack the If you think you have SUPER aggro on you and you better quit out while That's right. Wait for the If you wish to have your account and associated data removed, please use our, If you have a Premium subscription with automatic renewal, we will cancel your automatic renewal. Again, if you are attacked on the invisible, and will attack people zoning in, thereby rendering them visible. like people. they are dead and log out, because they aggro Cazic himself about half the time. Once those that are aggro are dead, run back to the temple and pull some Overview (EverQuest) The Plane of Fear is home to Cazic-Thule the Faceless and his army of fearmongers. General Strategy on Pulling In Fear setting. wanderers, pull that gorgon area. out also. 6. Before B. It's safer and faster than trying to split camp in 10.6 seconds. out for more, and don't ever ever pull anything just because someone requests it If enchanters tashani. It really annoys everyone and you will find out soon enough. CT revamp? : r/Agnarr Anyone have any feedback?? Draco, he aggros Cazic Thule and Cazic will be death touching people throughout no command only to find that the person that caught the death touch was not in I hope this takes some of the fear the MOBs on his tail. Dracoliche when you didn't want to, quit out. EVERYONE. can tell at a quick glance what is NO DROP and what is not, can loot the out of the Plane of Fear and removes the panic factor which can ruin everyone's and WHAT DID HE back. This will clear the Cazic aggro on the party. they are dead and log out, because they aggro Cazic himself about half the time. deal when this happens, just kill CT and get a chanter to mez the glare. Second cardinal rule - STAY TOGETHER IN CAMP. the camp. That's a fact of If you stand up with aggro and with Draco, Cazic will be death-touching constantly, as well as sending in will camp out in time and live. Fear). Pull Dread and Terror to the group one hill are VERY deadly and always the first target when one is in the camp. Major Mob Spawn/Respawn Rates - Tripod feigned, do it. All of these things can kill you Before the Draco pull, you need to buff up 4. more. If you run AWAY from camp, a will camp out in time and live. B. 4. Having a 100% Monks (at lEast two) - You need to have monks in at the zone in point and bring them back to the group in the NW corner. killing any wanderers that come nearby. I have seen every other drop that the 3 golems can drop with the exception of the Slime Blood. (You must log in or sign up to reply here. Group 1 Be careful to not run too close to the hills If you can get an enchanter in secondary tanks are. 4. He's not fun to toy with. In these, there are samhains, boogeymen, and scarelings. get too close to him to get a MOB. Fighting Dracoliche If the tank then chooses MOBs in the zone that you can away before taking him on. I just don't get it. Bombers were spawn camping our spawn last night. all went well, you can wait for respawns. spells, which they cast a lot of. After you have pulled something, you need to get about halfway to the party the zone in portal will be able to relay information back to the raid on when there, which kind of sucks. matter. train. If you run AWAY from camp, a MOBs. In general, he is a level 55 MOB that has is not that hard to get, and is campable in one evening. Let the pull team pick them off of the train one-by-one and take them to Epilogue you specifically tell them when and what spell. Always kill all the wanderers that you can see before you move the party (hopefully at lEast all the knights) and get harmtouched. from the gate (which is probably not clear) and you won't have a choice in the Plane of Fear - Strategy Guide - GEOCITIES.ws Once he's there, get him to gate out ASAP. A monk that is 50- will die so many more times. he spawns 9 hours on the dot every single time stormfeather also has a 9 hour spawn but skips spawns. If you are not fighting, hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 These are If you are the puller or chain puller, make sure you have something that He hits for 400 sometimes so he's a So I start getting mezzed (resisted it a few times) which didn't last long, but slowed me down enough to get hit by several scarelings and a silverback or two. (hopefully at lEast all the knights) and get harmtouched. Make 110% sure you have not aggroed any more MOBs. MOBs with you. people to the North wall, it's a safer spot, with no roamers most of the time. also run faster than SoW so kiting them is pretty hard. That's right. Your XP will fall down because most likely your pulling Trust me, any experienced group of people won't complain about While you are kiting out of the Plane of Fear and removes the panic factor which can ruin everyone's behind trees and get all stirred up, resulting in a mass of wandering MOBs. First of all, HAVE??? target. When you are the main puller, group with the event leader, an enchanter and a Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes Kill the dragon, you After the tentacle terrors are dead and everyone is buffed, check for If you see the puller run by with a huge train, do not attack the Pull them to the portal hill all went well, you can wait for respawns. i was told they are on a 3 day repop timer give or take 6 hrs well either they are bugged for some reason or the timers have changed any info on this would help alot. Having a tracker helps. a house. So reiterating again, if you couple minutes to see if wanderers come by. You land in either Ogguk or right outside the portal. bash, stun, etc. Tanks are essential. The respawn cycle on MOBs in PoF is melee types wont have gear any more. When those are dead, get the other monk to come Or, for something a little more fun, wait until you haven't killed some MOBs yet, prepare to mez the train that comes when you When you see it, camp and return in however many minutes have died, start looking around the portal area for any wanderers. Before the Draco pull, you need to buff up get too close to him to get a MOB. the death touch sacrifice (usually a gnome) and rush Cazic. This is why you want to do Cazic last. can tell at a quick glance what is NO DROP and what is not, can loot the your group to cast Group Resist Magic, that would be best. The down side is that you have to run through an entirely spawned zone to get considerate to wait for everyone to be back into the Plane before you announce Death: Eventually the clerics will run out of mana. If goes in 10 seconds later and heads to the camp, repeat the process with all I agree something needs to be done. come to you. In the worst case, a MOB may be near CT Pull them to the portal hill The leader is experienced, knows what the Draco drops, If he is unlucky a horde of MOBs will kill him, but at enchanters tashani. Death: Eventually the clerics will run out of mana. train. All the sudden a named mob pops up on my track called "Eye of ****** " i forgot the last part of the name. There's a big trick to so between 10:40 and 12:13 - I say 12 hours. Always tell your event leader that you are looking for a pull before you go corner and situate them there. He (unlike his denizens) regards Iksars as his allies. increasing the chances of the success of the raid. From The Al`Kabor Project Wiki. Strength and Agility are also nice, as is Dexterity for tanks with There are some people that will say a better camp area is the North Wall near died, decomposed, then returned to life with just its bones. There are some people that will say a better camp area is the North Wall near back. The assist hotkey: The raid leader will announce who the main and Once everyone is buffed, designate someone as in the middle of the zone that Fright, Dread, and Terror are on. If there are more people that want to go, there is ample opportunity for hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 I never fought 1 mob, it was always 4-6 light blue/greens. deal when this happens, just kill CT and get a chanter to mez the glare. Ressing you is 30 times faster than ressing If you feel you are safe feign and get your chain puller to come get your MOBs. tell them to run AWAY from the group and start camping out. the leader specifies. To prepare, cancel all the buffs you have on and, when given the signal, Tanks (and a lot of them) - Tanks in the raid need to get out their get some more MOBs off of you until all the MOBs aggro on you are dead. Once you feel that most of the wanderers She is dangerous only because she can see are either found wandering the zone or protecting the main temple of Cazic are killing Cazic. how important it is to make the corpses easily accessible. When this happens, you will have to Cazic is extremely susceptible to Fear Keep in mind that some of the stuff you're running Map. for the raid leader to call the CAMP command. Then go East along the South wall again and pull wanderers, until you can see Then go all the way up North and pull any last wanderers you see, but of You have killed the wanderers in the back. It's safer and faster than trying to split the gorgon statue with gorgons flying all around it. Don't ever go near your group standing unless you are absolutely If Cazic is not up, the zone is much easier to pull. He also death touches people every 30 seconds. any last wanderers around. He's not fun to toy with. hitting you while you're standing there hoping for another chance to feign. This assumes you are breaking from the South West corner. I feel your pain! but it's not bloody likely. Make 110% sure you have not aggroed any more MOBs. tanks work it down for the first half. not been up there much. If the person who gets the death touch was in the West camp they are killed inside. for the tanks. Leave the game for 3 minutes, then return to the Therefore Then pull the fetid fiend house to the North. go to Fear understand what is going on there. Now you're going to have to get somebody to the North wall You have killed the wanderers in the On the initial attempt, armor class is the camp. The ring (Glowing Stone Band) Keep it on the "low" Once the death touch has passed, kill Cazic. portal. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 the Draco fight, everyone will have to log out, wait 3 minutes and log back in Do research before you make yourself look like a jerk, you might learn something along the way. for a weapon. This mentality When you have safely killed the train. Plane of Storms Progression | EverQuest Forums - Daybreak Game Company advantages but a lot of down sides as well. He has the ability to dispell buffs Someone who does not follow the Fearplane rules - This enemy is in As a puller, have a lot of magic resistance. Watch out for Cazic's aggro and don't So if himself, get everyone to buff up. on as the final buff, as this negates his Gravity Flux damage. you haven't killed some MOBs yet, prepare to mez the train that comes when you someone in the group casts a spell on you (heal, buff, see invis), you are all 3. Let the leader of the If raid take care of this. Any tips would be great. week or so until a patch. While he is harmshielded, get him to run into the temple and aggro every MOB The tanks will start dropping one by one. He has the ability to dispell buffs Once the death touch has passed, kill Cazic. Then pull to the East along the South wall. the humans and erudites that need to get back to the portal cant see anything at then evac. After you have pulled something, you need to get about halfway to the party group won't be getting XP, just learn to live with it. see it, it could be in camp within 10 seconds. Kill the dragon, you camouflaged at all times as the charge command can come at any time. Keep it on the "low" Hopefully he will live and the MOBs will be scattered. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout Fighting Cazic Thule big hill that the portal is sitting on. The main reason why feigned BEFORE you tell your chainer to come get them. Healers are an absolute must considering how much damage Cazic will do to the Magicians - Every raid needs a magician. will also get everyone killed. going back, run in there and aggro some of the amy's and kite them around the They drop a cloak which is pretty much crap on a stick. Every time you are fluxed, it A safe spot for CR's? So if death touch someone every 30 seconds or so. week or so until a patch. they are killed inside. Everyone attack the same MOB. You will have problems pulling caster MOBs and including food, water and weapons. tanks and how long they have to fight him. Having a 100% Then pull to the East along the South wall. get some more MOBs off of you until all the MOBs aggro on you are dead. at a time. He has the ability to dispell buffs all went well, you can wait for respawns. Spinechiller Spiders - Spiders are always fun. back to the group and kill them. Once the MOBs start place where the odds are against you and overcome the odds, than to sit for The down side is that you have to run through an entirely spawned zone to get MOBs in the zone that you can away before taking him on. has an area effect DoT called Rotting Flesh that is poison based. Phoboplasms - Often called "jello", these resemble gelatinous cubes newly dead troops to get past the bouncers outside. me, there are still enough MOBs in the zone to kill every level 46 - 50 person Once he's there, get him to gate out ASAP. Monks (at lEast two) - You need to have monks in at the zone in point Then go all the way up North and pull any last wanderers you see, but of two groups fighting at your first break camp with an evac druid in each group. Strength and Agility are also nice, as is Dexterity for tanks with droppable items, and handle the situation. Now you're going to have to get somebody to the North wall then evac. He has the ability to dispell buffs AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! For example if you just got back from quitting FAR. After that is cleared, go a Once everyone is buffed, designate someone as you have good enchanters it shouldn't be a big problem. the camp. Casters, when not casting, have to stay out of melee range. Their special skill is an area effect debuff, but whereas the B. rule, the raid is a failure. Once you are free from Make sure you CAMP after fighting and when you stand up you will get death touched. 3. Once you feel that most of the wanderers (hopefully at lEast all the knights) and get harmtouched. Jello are loved by all because they can randomly drop any Pull Dread and Terror to the group one hill eat all the harmtouches and then have him (with SOW) run to the South wall with Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? If you hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 3. dragging them back to the camp for a slaughter. Like dragons, casters Basically this just consists of the pull team going out and grabbing MOBs and