Serana Dialogue Add-On at Skyrim Nexus - Mods and Community Serana Dialogue Add-On Romance Update + LE Port! : r/skyrimmods - reddit - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. Old Stone Walls was re-recorded in both an acapella and acoustic version. The player isn't her thrall or blood cow. - Redone Crimson Blood armor dialogue patch. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. Serana won't be that close to you after you've just made love once. It's no longer a spontaneous and spur of the moment decision. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. - Serana comments on each of the vanilla home locations, via her radiant dialogue. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). - Added radiant quest dialogue for the Dawnguard side. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. This mod is opted-in to receive Donation Points. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. - Disabled a bit more radiant idles for a more consistent experience. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. This happens later in the Dawnguard questline so it's good for roleplay. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). *woot woot! - Added in teleportation to the Companions quest commentary. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. - Added optional DX Crimson Blood Armor patch. It should pop up now for those who have finished the Main Quest. - New romance content towards the earlier parts of Serana's romance plotline. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. - A new "Trust" conversation, which aims to solve a DG plothole. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). Whenever you mount your own horse, she will mount hers in turn. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. For now it's just about her dad but more topics to come for the next release. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). SDA will continue to work perfectly with your favorite Serana overhaul of choice. - Fixed some backend problems with the SDA Injured Dialogue. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. - Added in delays for radiant love greets/dialogue/commentary. NFF has two conflicting script files, just make sure SDA's overwrites. Seeing that the implementation has changed, this quest record serves no purpose. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. - Added commentary on dragons returning. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. - Removed dialogue cooldown for Serana recap dialogue. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. radiant conversation among others). Big Content Update! - Sofia Banter now has a countdown timer. This will be accessible through the Serana Menu. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. She will then call the player by their custom name! I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! - The Markarth and Morthal conversations were mixed up. Full faction and quest awareness for both of the factions listed above. Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition - Added dialogue to disable Serana's vanilla raise zombie spells. - Added framework for future patchless integrations with Apocalypse Spells. - Refusal to Serana's marriage proposal now toggles the relevant global variable. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. diventare la vostra anima gemella! - Fixed a possible issue for some users with the Companions commentary. - Disabled more hello, goodbye, and combat lines. - Reworked Serana's map marker feature. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. - One of the radiant greets had a mismatching audio file. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. If Serana isn't close to you yet, you won't hear any MQ commentary at all. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. You can now teach her spells (from a select list of vanilla spells). Serana should now properly wait when being asked to wait. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. (This incorporates the Serana Hood Fix mod, along with modifications by me). I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. - Added a small conversation where Serana asks the player a question about companionship. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. - The disclaimer message has been changed to a small notification on the top left of the screen. Serana radiant interactions with many new NPCs. While this is vanilla AI before, I don't want Serana doing that in SDA. This should prevent scene overlap from happening. Serana's Epic Dungeon Dive! There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). Serena Dialogue Add-on update Hey everyone! Keeping 'I'll find us a table' since that's generally more reliable and doesn't rely on Serana's follower AI. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. -You can now ask Serana whether you want her to keep her hood on or not! - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. Serana Dialogue Add-On 3.0 Release! : r/skyrimmods Bethesda meant only the player to attend the party, no one else. // Serana Dialogue Add-On Video unavailable - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. Serana Dialogue Add-On 3.0 Release! - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. - You can now change how far or near you want Serana to travel along with you! C'est un patch pour ce mod, donc oui, c'est ncessaire. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). - Removed script notification that SDA is not fully revoiced. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. - Removed GetDistance requirement from radiant lovemaking dialogue. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. Not to mention the mod should load faster on older hardware! ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. - Disabled radiant lovemaking from occurring during Kindred Judgment. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Some issues prevented it from occurring in a radiant manner. I want to be sure the player hears what she has to say. - Revoice of some remaining combat grunts/final radiant dialogue. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop.