In most cases your problem is solved. Skyrim Generate Facegen DataAnother trick for spawning multiple NPCs Edited by Belegost, 13 November 2020 - 11:24 am. If you're talking about the beta skyrim se patch, I have just had problems with that blacking out the entire ck render window. For this you will need the full 8 digit code with the correct first 3 digits referencing the correct DLC. The other way I could possibly get the right FaceGen files is to delete all of them and then export the files of the female NPCs like you can do in Creation Kit. I haven't figured it out yet, but I've been working on it for the past few days. Load your current load order. I also can't see anything obviously wrong regarding poor Padma. I think nothing has changed regarding facegen. Which is a pita. In Skyrim, if two mods changed the face of the same NPC the only problem of incompatibility between those mods was that you would only see in game the changes done by the last mod loading in your load order, as the files in the Skyrim.esm folder of the second mod overwrote the ones of the first mod. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. First, you need to export face gen data for each NPC. - It's possible a bug in the new CK is involved regarding saving of the facegeom data. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit If I can find the FaceGen file associated with the NPC somewhere in xEdit, where would it be? - Head nifs from the old game will work in the new game due to a degree of backwards compatibility and they will not exhibit the black head problem. Facegen export requires CK no way around that, but only export it for the npc's you're having proiblems with (use CK Fixes) and if you have any sense you'll put them in matching BSA's as their loading/override will be automatic and avoid loose facegen files like the plague because they always override regardless. Several functions may not work. Forget about the ones under the Mod.esp folder! Click Yes to all to dismiss warnings by category again. Log in to view your list of favourite games. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. First, Identify what mod you want to turn into an esl check to see if it has facegen data it will be located under "meshes\actors\character\FaceGenData\FaceGeom{Whatever the plugin name is}" as loose files or using . Then, I opened up that plugin together with the Interesting NPCs plugin in Creation Kit, and used Ctrl+F4 again to generate facegen data for that specific NPC. Is there a way to export facegen data without the creation kit? I also opened the face mesh in NifSkope, and it looks fine there. Been trying for hours to get Fangs and Eyes - A Vampire Appearance Mod to work again. Sorry No worries. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Skyrim Special Edition Creation Kit and Modders. Problems appear when you use more than one mod that modifies the same NPC face. So then, patch making time. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all of them can be selected. (Select multiple NPCs by holding down Shift or Ctrl .) I tried to simply swap the layer index numbers referenced by the NPC to the new index numbers found in the modified race hoping that would fix it. Once you got your load order sorted, run Wrye Bash and create a "bashed patch". Oh my I dont know how I didnt think of that, I took the formIDs and compared them to the list of FaceGen files but obviously they didnt match up 100%. If it is not there, then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. She is Breton, and BretonRace has no alterations of any kind to it's face data. Not needed but suggested heavily. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Several mods making changes to one and the same NPC can result in a black face. In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race. 2. Right click. I then tried also regenerating facegen data with Fluffjiits, MrissisTales, and my patch loaded in the CK which also did not resolve the issue. For example: Looking at tint layers, it seems pretty clear what the issue is. Thank Bethesda for the shiesty BS, Soft. No glitches or bugs at all. Yours is unfortunately a totally different issue. I've been trying to fixe some darkface issues with my game and I tracked the source down to my smashed patch, but when I load it into the creation kit to run facegen, it always comes back with an unspecified fatal error. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. Install hundreds of mods with the click of a button. EasyNPC is a little bit smarter than this - for example, it knows the difference between plugins that edit NPC faces and plugins that edit other aspects of an NPC - but at the present time, these build checks are not . All rights reserved. Example: "C:\Steam\steamapps\common\Skyrim Special Edition\Data" Usage. - You'll get the black head no matter which way you do it, or if you do both. Select the altered NPCs and press Ctrl+F4 to export their FaceGen data. Looking into it the source seems to be that the creation kit is physically unable to load all the masters to the patch due to space limitations, so now I'm wondering if there is a way to export facegen data without the use of the creation kit. Fixing the "dark face" NPC bug in Skyrim SE GitHub - Gist Your first sentence may be true, but the second sentence is definitely not. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm". Face Discoloration Fix at Skyrim Special Edition Nexus - Nexus Mods If you want all the NPCs in your load order to use the individualized face textures for each race. This seems to have worked better, since now her face looks fine in-game. Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/skyrimspecialedition/mods/10522/. When it comes to black face issues, you should take a close look at NPC Replacers (e.g. Just made my first weapon in Blender and want to know how to port over to Skyrim. Install hundreds of mods with the click of a button. I've seen some opinion that this is the case, but I can't verify yet, because no matter where the facegeom data is saved, the heads are too black to see what the face looks like in game. Create a bashed patch. This will tell you their FormID and the last plugin in your load order that referenced them. In my first ever Creation Kit tutorial, I will show you how to export character Face Gen Data for NPCs in order to prevent the 'Grey/Dark Face Bug' and so you can see makeup/warpaint in-game.Here is a Playlist with all of my CK Tutorials: https://www.youtube.com/playlist?list=PLB4t0GI9oBEb9p7v8Pnca44gZWNNIgirYVisit My Websites!Girl Gamers - http://zyliceagirlgamersdream.wikia.com/wiki/Zylice_WikiFan Site - http://www.fanpop.com/clubs/zyliceSkyrim Mods \u0026 Resources - http://zyliceliddell.weebly.com/#/ All rights reserved. fixes dark face bugs (optional but recommended), ONLY NECESSARY IF YOU GET THE BLACKFACE BUG WHILE PATCHES ARE INSTALLED, WON'T FIX EVERY INCOMPATIBILITY, if Lyall appears with his face black colored, Or you will probably get dark face issue :>, Because the CK wouldn't let me Save Facegen, This not a fix but if you have grey face bug or whatever it works. I've got a few different mods which add npcs to the world which end up with blackened heads. Looking at the screenshot, I'd say it's still a problem of MISSING facegen data. NPC appearance overhauls that use custom sculpts and custom textures are safe to use with this mod installed, but if you have a conflict in your load order that breaks those mods, this mod will. I sure can't tell. Multiple mods that do the same thing will cause issues. Select all plugins (Ctrl+A). Hi, I am obviously a modding noob but I'm trying to patch FaceGen using your guide and the DarkFace script mod. There's still one thing you could check: Get Nifskope (if you haven't already) and open the head mesh with it. E.g. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. And that's what happens most of the time when people encounter black faces in their game. I ended up having to revert to release version and opt out of beta patches, in order to be able to use CK again. I sure can't tell. This worked fine, but I have 1 problem. NifMerge can't even open head nifs made with the new CK. Updates your NPC faces to match body in a quick and efficient way. This is a completely new NPC, so there can be no other mods creating conflicts by editing her (no patch mods depending on the .esp). It should have been the mod from which the NPC comes. Launch TES5Edit/SSEdit. It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. Thanks for the tip. And does "fluffy Khajiits" change all Khajiits to something else?
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